Koumei wrote:
And this will only change when D&D takes all of the "assumed/required bonuses" and just builds them into your character (which is actually the same as not providing the bonuses and just not putting that assumption into monster design - crazy talk!), so that your wind chimes are not making it easier for monsters to power attack you to death
...actually this might be why I like the Tome Soulborn/Totemist: you totally can spend your gear on fifty wands and a hat of disguise, and go "bag of endless caltrops? Score!" without going "Man, I have to pawn this off for some Charisma Shoes".
When I made a 13th level Soulborn once, it was thanks to the variety of abilities and bonuses already provided, that I was at a loss of what magic items to spend my starting wealth on for the most part (other than Belt of Battle & Pow build bracers).
Another problem of D&D magic items in general, is that they're apparently not all that interesting. 5th edition no clue, but 3rd and 4th been said how the magic items weren't as interesting as the ones in older editions past (an OSSR review on magic items helped prove that). So the "discovery" of a magic item isn't going to be all that thrilling anyways in the current games, even if those RNG bonuses are already accounted for into the characters. So wish-listing for items that otherwise would just be found frustrating to have, and waste of prepatory effort on the DM's part, saves time, for the entertainment value of everyone else. Plus, enjoyment can be from getting to utilize the gameplay effects of the item. However, from what I've seen, it does seem like Players care more about being given magic items (judging their worth from there), than giving them the choice to pick some.
I play in a 4th edition campaign, on 2-3 occasions or so, I have made Wish-lists myself. This has served to be useful for the DM, as it gives him an idea of what swag to award to the players during adventures, rather that waste his & the players time on vendor trash. Although the rest of the players don't even care about magic items (or don't know where to look), and would just rather spend their wealth on fulfilling in-character goals. While that's a cool thing, in 4th edition as we know, it's bad since wealth equates to power, and want all those collection of bonuses to operate properly (this isn't even counting the Big 3 items bonuses, that we have scaling to level and baked back into the PC). That, and in this unrelated case, those in-character goal resource sinks weren't really translating into any in-game interaction of any kind, roleplaying or otherwise.
That, and I also agree with
Prak Anima's
sentiment
tussock wrote:But 4e provides no useful mechanic for making sure characters get the tools the game assumes they need to function. At all.
4th edition's PHB has a 4th level ritual "Enchant Magic Item", that would allow PC's to get magic items of their level. Given, some stuff they need will be a few levels above them, but for the other stuff, there is an option that would give them a decent sum of the swag they need for the character (or otherwise combo with their current paradigm).